Large City: Kingoog

Kingoog

Kingoog
Example Sylvin architecture.
StateNorwick Principality
ProvenceSwadia County
Sub ProvenceGreenland Dutchy
RegionG̈mt-elê Brush
Founded1564
Community LeaderLord Treg̈m Wattis Kovach
Area270 km2 (108 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation1486 m (4875 ft)
Average Yearly Precipitation273 cm/y (107 in/y)
Population63684
Population Density235 people per km2 (589 people per mi2)
Town AuraIllusion
Naming
Native nameKingoog
Pronunciation/kɪŋ/ /oog/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Kingoog (/kɪŋ/ /oog/ [Translation Unavailable]) is a subtropical Large City located in Greenland Dutchy, Swadia County, within the Norwick Principality.

The name Kingoog is derived from the Sylvin language, as Kingoog was founded by Treg̈m Wattis, who was culturaly Sylvin.

Climate

Kingoog has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 15°C (59°F). Kingoog receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Kingoog covers an area of nearly 270 km2 (108 mi2), and an average elevation of 1486 m (4875 ft) above sea level.

Overview

Kingoog was founded durring the late 16th century in fall of the year 1564, by Treg̈m Wattis. The establishment of Kingoog was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Treg̈m Wattis struck deals with nearby nations and communities to establish Kingoog as a prison colony.

Kingoog was built using the conventions of Sylvin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kingoog is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kingoog is was constructed arround several restrictive baked earthen mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Kingoog has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Kingoog long.

Civic Infrastructure

Kingoog possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kingoog has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kingoog has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kingoog. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kingoog's parks.

Kingoog has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kingoog.

Kingoog has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kingoog has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kingoog has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kingoog has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kingoog has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kingoog has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kingoog has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kingoog's public wards, blessings, and other arcane systems.

Kingoog has an Arcane Academy which provides higher education in the arcane sciences.

Kingoog possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kingoog's grid is powered by a direct leyline tap.

Kingoog's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kingoog has a first rate hospital which caters to anyone in need of long term medical care.

Kingoog has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kingoog has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kingoog's natural decorations nor waterways.

Kingoog has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kingoog has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kingoog has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kingoog is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kingoog's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Kingoog's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Kingoog the stars are always right.

The Tangtal (Dupli-Cat) near Kingoog are known to be almost tame, such that they can be put to domestic use.

Kingoog's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Illusion energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 126
  • Farmers: 212
  • Farm Laborer: 335
  • Hunters: 199
  • Milk Maids: 148
  • Ranchers: 83
  • Ranch Hands: 169
  • Shepherds: 151
    • Farmland: 257283 m2
    • Cattle and Similar Creatures: 15921
    • Poultry: 191052
    • Swine: 12736
    • Sheep: 636
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6368

Craftsmen

  • Arms and Toolmakers: 117
  • Blacksmiths: 148
  • Bookbinders: 81
  • Buckle-makers: 89
  • Cabinetmakers: 151
  • Candlemakers: 219
  • Carpenters: 195
  • Clothmakers: 172
  • Coach and Harness Makers: 67
  • Coopers: 151
  • Copper, Brass, Tin, Zinc, and Lead Workers: 94
  • Copyists: 60
  • Cutlers: 54
  • Fabricworkers: 144
  • Farrier: 326
  • Furriers: 41
  • Glassworkers: 244
  • Gunsmiths: 143
  • Harness-Makers: 61
  • Hatters: 131
  • Hosiery Workers: 46
  • Jewelers: 73
  • Leatherwrights: 159
  • Locksmiths: 62
  • Matchstick makers: 97
  • Musical Instrument Makers: 92
  • Painters, Structures and Fixtures: 76
  • Paper Workers: 89
  • Plasterers: 84
  • Pursemakers: 101
  • Roofers: 68
  • Ropemakers: 64
  • Rugmakers: 60
  • Saddlers: 117
  • Scabbardmakers: 136
  • Scalemakers: 69
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 63
  • Soap and Tallow Workers: 202
  • Tailors: 344
  • Tanners: 83
  • Upholsterers: 92
  • Watchmakers: 84
  • Weavers: 187
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 44
  • Beer-Sellers: 86
  • Booksellers: 102
  • Butchers: 151
  • Chandlers: 176
  • Chicken Butchers: 169
  • Entrepreneurs: 65
  • Fine Clothiers: 163
  • Fishmongers: 176
  • Florists: 39
  • Potion Sellers: 109
  • Resellers: 289
  • Spice Merchants: 90
  • Wine-sellers: 132
  • Wheelwright: 102
  • Woodsellers: 63

Service workers

  • Bakers: 318
  • Barbers: 326
  • Coachmen: 95
  • Cooks: 254
  • Doctors: 139
  • Gamekeepers: 101
  • Grooms: 54
  • Hairdressers: 244
  • Healers: 195
  • Housekeepers: 199
  • Housemaids: 374
  • House Stewards: 192
  • Inns: 60
  • Laundry maids: 117
  • Maidservants: 205
  • Nursery Maids: 115
  • Pastrycooks: 227
  • Restaurateur: 235
  • Tavern Keepers: 303

Specialized Laborer

  • Ashworkers: 87
  • Bleachers: 57
  • Chemical Workers: 36
  • Coal Heavers: 117
  • In-Town Couriers: 141
  • Long Haul Couriers: 151
  • Dockyard Workers: 127
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 161
  • Millers: 132
  • Miners: 132
  • Oilmen and Polishers: 96
  • Postmen: 148
  • Pure Finder: 80
  • Skinners: 219
  • Sugar Refiners: 37
  • Tosher: 106
  • Warehousemen: 205
  • Watercarriers: 139
  • Watermen, Bargemen, etc.: 181

Skilled Laborers

  • Accountants: 77
  • Alchemist: 94
  • Clerk: 132
  • Dentists: 64
  • Educators: 184
  • Engineers: 92
  • Gardeners: 63
  • Mages: 47
  • Plumbers: 68
  • Pharmacist: 77
  • Professors: 27
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 60
  • Bankers: 89
  • Civil Clerks: 135
  • Civic Iudex: 72
  • Consultants: 41
  • Exorcist: 144
  • Fixers: 74
  • Kami Clerk: 119
  • Landlords: 121
  • Lawyers: 79
  • Legend Keepers: 104
  • Militia Officers: 489
  • Monks, Monastic: 199
  • Monks, Civic: 187
  • Historian, Oral: 138
  • Historian, Textual: 76
  • Policemen, Sheriffs, etc.: 144
  • Priests: 254
  • Rangers: 83
  • Rat Catchers: 94
  • Scholars: 104
  • Spiritualist: 109
  • Slayers: 36
  • Storytellers: 259
  • Military Officers: 235

Cottage Industries

  • Brewers: 172
  • Comfort Services: 244
  • Enchanters: 69
  • Herbalists: 67
  • Jaminators: 199
  • Needleworkers: 212
  • Potters: 106
  • Preserve Makers: 205
  • Quilters: 93
  • Seamsters: 303
  • Spinners: 172
  • Tinker: 69
  • Weaver: 163

Artists

  • Actors: 65
  • Architects: 24
  • Bards: 102
  • Costumers: 38
  • Dancers: 75
  • Drafters: 41
  • Engravers: 50
  • Fine Furniture Carpenters: 31
  • Glaziers: 67
  • Inlayers: 61
  • Musicians: 187
  • Painters, Art: 33
  • Playwrights: 69
  • Sculptors, Art: 55
  • Wood Carvers: 212
  • Writers: 219

Produce Industries

  • Butter Churners: 227
  • Canners: 187
  • Cheesmakers: 205
  • Ice Merchants: 28
  • Millers: 132
  • Picklers: 111
  • Smokers: 76
  • Stockmakers: 70
  • Tobacconists: 101
  • Tallowmakers: 144

23904 of Kingoog's population work within a Foundational Occupation.

38507 of Kingoog's population do not work in a formal occupation, but do contribute to the local economy. 1273 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Kingoog is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Kingoog was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kingoog lost 210 people, 210 livestock, and 46 buildings. The conflict ended after roughly 136, when members of Kingoog's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by the enemy setting up an ambush. The conflict ended with the defense of the port against a siege, which ended in defeat for Kingoog's forces. The war is remembered in legend by Kingoog's bards, historians, and legend keepers.

History